Richter-Veresov AttackD01

Kasparov GK 2100
Mephisto Supermondial II

2005


1. d4 Sf6 * 2. Sc3 d5 3. Lg5 * 3... Lf5 4. e3 Sbd7 5. Ld3 Lxd3 6. Dxd3 c6 7. O-O-O e5 8. dxe5 Sxe5 9. Df5 Sed7 10. e4 Le7 -0,40 11. Lxf6 0,6 11... Lxf6 12. exd5 Lxc3 13. bxc3 cxd5 14. Dxd5 0,7 14... Dc7 -0,55 15. De4+ Kf8 16. Sf3 Sc5 17. Dd4 0,7 17... Se6 -0,37 18. Dd6+ Dxd6 19. Txd6 Ke7 20. Td3 Tac8 21. Thd1 Tc7 22. Sd4 Sf4 23. Te1+ 0,9 23... Kf8 -0,34 24. Tde3 24. Tf3! 24... Tc8 25. Te7 Sxg2 26. T1e4 Tb8 27. Tc7 h5 28. Tee7 Th7 29. Txf7+ Kg8 30. Se6 2,7 30... Th6 -2,36 31. Txg7+ Kh8 32. Sd4 Sf4 33. Kd2 Tb6 34. Tcd7 Tb2 -1,94 35. Sf5 4,7 35... Sg6 -4,42 36. Th7+ Matt in 5 36... Kg8 37. Tdg7+ Kf8 38. Tf7+ Ke8 39. Sd6+ Kd8 40. Td7# 1-0 [R Weck]

Game(s) in PGN

The buttons and their various functions are:

Go to Start of game
Go Back 5 moves
Go Back a move
Go Forward a move
Go Forward 5 moves
Go to End of game
Flip the board
Auto-replay the game
Step into variations. (Usually skipped unless the moves are clicked themselves)