Caro-KannB15

Saitek Turboking
Mephisto MM II

Aktivschach (8)
2005


1. e4 c6 2. d4 d5 3. Sc3 dxe4 4. Sxe4 Sf6 5. Sxf6+ exf6 6. Lc4 De7+ 7. De2 Le6 8. Lb3 Lxb3 erster berechneter Zug 9. axb3 erster berechneter Zug 9... Dxe2+ 10. Sxe2 Sa6 11. Lf4 Sb4 12. Kd2 g5 13. Lg3 Le7 14. c3 Sd5 15. h4 a5 16. c4 Lb4+ 17. Kc2 Se7 18. hxg5 fxg5 19. Th5 h6 20. Tah1?! 20. Le5 Th7 21. Tah1 Sg6 20... O-O-O 21. Le5 The8 22. Sc3 Sf5 23. Td1 Lc5 24. dxc5 Txe5 25. Txd8+ Kxd8 26. Kd3 Te6 27. Se4 Kd7 28. g4 Sh4 29. Sd6 Sg6 30. Kd4 Tf6? 31. Txh6 Tf4+ 32. Kc3 Tf3+ 33. Kd4 Tf4+ 34. Se4 Txg4 35. Th7 Ke6 36. Ke3 Se5 37. Th8 Tg1 38. Te8+ Kf5 39. Sd6+ Kf6 40. Ke2 Tb1 41. Ke3 Txb2 42. Se4+ Kf5 43. Sd6+ Kf6 44. Se4+ Kf5 45. Sd6+ Kf6 1/2-1/2

Game(s) in PGN

The buttons and their various functions are:

Go to Start of game
Go Back 5 moves
Go Back a move
Go Forward a move
Go Forward 5 moves
Go to End of game
Flip the board
Auto-replay the game
Step into variations. (Usually skipped unless the moves are clicked themselves)