Alekhine's DefenseB03

London 32 (18 MHz) (2240)
Mephisto Lyon 68000 (2103)

SCT 2000+
Regensburg, 2004


1. e4 Sf6 2. e5 Sd5 3. d4 d6 4. c4 Sb6 5. exd6 cxd6 6. h3 g6 7. Sf3 Lg7 8. Le2 O-O 9. Sc3 Sc6 10. O-O Lf5 11. Le3 d5 12. c5 Sc4 13. Lxc4 dxc4 14. Da4 e5 15. Tfd1 Sxd4 16. Sxd4 exd4 17. Lxd4 Lxd4 18. Dxc4 Lxf2+ * 19. Kxf2 * 19... Dg5 20. Sd5 -0,30 20... Tae8 0,33 21. h4 Dd8 22. Td4 Te5 23. Tad1 Tfe8 24. b4 Te4 25. g3 h6 26. a3 T8e6 27. T1d2 T6e5 28. Td1 Kg7 29. Txe4 Lxe4 30. Dc3 f6 31. Se3 Dc8 32. Dc4 Dh3 0,63 33. Td8 -1,60 33... Dh2+ 34. Kf1 Dh1+ 35. Ke2 Df3+ 36. Kd2 Df2+ 37. De2 Dxg3 38. Td7+ Kf8 39. Sc4 Td5+ 40. Txd5 Lxd5 41. Sd6 Df4+ 42. Kc2 h5 43. De8+ Kg7 44. De7+ Kh6 45. Sf7+ 0,00 45... Lxf7 0,00 46. Df8+ 0,09 46... Kh7 47. Dxf7+ Kh6 48. Df8+ Kh7 49. Df7+ Kh6 50. Df8+ Kh7 51. Df7+ 1/2-1/2 [Robert Weck]

Game(s) in PGN

The buttons and their various functions are:

Go to Start of game
Go Back 5 moves
Go Back a move
Go Forward a move
Go Forward 5 moves
Go to End of game
Flip the board
Auto-replay the game
Step into variations. (Usually skipped unless the moves are clicked themselves)